SPECIAL stats explainedĪll of your dwellers have the main Fallout games’ SPECIAL stats, standing for Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. If you are producing a surplus of electricity, you can safely build more facilities to increase your storage capacity without putting a strain on your resources. Power generating rooms are the exception, though. Don’t build too fast, though! Diners and water treatment facilities use power even if no one is operating them, so building facilities you can’t use yet is a waste of precious power.Įven if you do have the personnel, sometimes it is better to focus on training them to work more efficiently in the rooms you do have instead of building new ones. Rooms require more power to operate the farther they are from a power plant, so be sure to space your reactors out evenly to maximize their efficiency. It may be a little more expensive to build elevators down instead of using more of the horizontal space, but the long-term efficiency of this simple, two-column structure can’t be beat. Extending the initial elevator directly down leaves you room for three-wide rooms on either side. "Red: Your dweller is sad, cheer them up.Th best Oatchi skills to unlock in Pikmin 4ĭave the Diver: tips and tricks for conquering the undersea adventureīest Diablo 4 Necromancer builds: recommended skills, passives, and gearīecause rooms max out at three across, always leave space for them to expand."Yellow: Your dweller is doing okay, but could be happier."."Green: Your dweller is happy, way to go!".Happiness icons are color coded, for easy reference: Assign them to the training rooms for some book worm or physical training. If they are sick, a little RadAway and/or stimpaks will increase their happiness.If they are in any other room, their happiness will raise to at least 75%. It will lift their spirits and make them happy. Give them some time with the opposite sex in the living rooms.Since the radio studio boosts Happiness in the Vault, placing high Charisma dwellers inside the radio room will increase everyone's happiness greatly.A successful rush raises happiness for everyone assigned to that room by 10%, but failing one does the exact opposite.Dwellers are happier in rooms which correspond to their highest SPECIAL stat. A lack of food, water, or power will bring down their mood. There are several ways of keeping vault dwellers happy:
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